A downloadable game for Windows and macOS

The handless clock may shatter, but it will never stop ticking.

Naiko's Room is a RPG Maker psychological horror game about a monotonous life, a priceless purpose and an old, rotten friendship. A guiding light for the abandoned, a Room where the past, present and future will collide until The End of all.

Follow an introverted girl who ends up in a room with no door, as she does her daily routine. Read books, experience nightmares and find flower scented memories in a journey to gather the will to get out.

But remember, there's someone out there waiting for you outside...

~~~

This game is chapter based, and will be updated periodically once new chapters are done. Currently only Chapter 1 is available.

As of Chapter 1, the game has:

  • Visual Novel style storytelling
  • An (mostly) original soundtrack
  • ~ One hour and a half of gameplay
  • One linear narrative
  • Clocks with no hands

These stats will change in the future as more chapters are added.

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Updates

  • To avoid getting into bugs such as the game closing randomly, run "Game.exe" as administrator.
  • As of Chapter 1 version 1.1, a bug where the game screen would freeze, but the game would keep running has been hopefully fixed.

Download

Download
Chapter 1 V1.1 (WINDOWS) 214 MB
Download
Chapter 1 V1.1 (MAC) 349 MB

Install instructions

Extract the ZIP file (you can use "Extract Here") and run the file "Game.exe" from inside.

Note: As always, I have no way to verify how/if the game runs on MacOS. If you encounter a problem with the Mac version of the game, please report it to me, and I will TRY to fix it.

Development log

Comments

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(+1)

help this game is so good but literallt no one knows ab it

me making my friends play it so i can be ill ab it tot hem

(1 edit) (+2)

I absolutely loved it! since the first scenario, i was immersed in the story, the universe building is very unique and its a different setting having a character who isnt determinated, could relate a lot to her, can't wait to learn more about lucy and naiko!    it's very well written, i loved reading the books.

As a enjoyer of interacting with every object and npc, the hallway dialogues were everything to meit's very well written, also loved reading the books. The animations and the soundtrack are top tier too, they're so fit in

 kinda want a blank clock now just to stare my soul

Anyway thank you so much for making this game, had a lot of fun playing, can't wait to see next chapters! <3

(+2)

Found this vide of the game and OH. my god i did not expect this level of quality, the story was interesting and i like the art style! Can't wait to see more of this underrated jam :)))
(+3)

loved the game, found it very strange but in a good way. this section was the most disturbing:

(+1)(-1)

Hey hi! I'm glad you found and enjoyed our playthru of this! Thank you for watching and enjoying this game with us! :) As the game gets updated, we'll def be playing and uploading. We hope you enjoy!

(+1)

Hi!

I a horror composer  and I just saw and played your game! Really interesting, I particularly like this specific theme of storytelling using very "slow-burn" like tropes, such as monotony, purposelessness, which I think your game translated very well. I'm midway to the end of  the first chapter, but here's my feedback:

- Good music, the chromatic change and dense repetition of notes works well for its purpose, although I think it's a bit repetitive, you could've enlarged the soundtracks and added more details while still maintaining the repetitiveness, the last piano track I composed I did exactly that. So, it's possible.

- Average SFX, it works, but we could certainly add a bit more detail and nuance to it (of course, maybe the project doesn't really need that, so take it with a grain of salt).

- Awesome level design and storytelling, I know it's not easy to create a compelling story and combine it well with the level design of the game, you did that well.

(+2)(-1)

Made a video on Naiko's Room 

(+2)

This was really great I cant wait to see more

(+3)

Wow at first it felt a little slow but it was like a slow burn and made me so excited for the future chapters! Really enjoyed the story once we started to get into it and the nightmare! Best of luck on the game!
(+3)

Found this game through this video and I gotta say, I love it so much! The characters are cool and I can't wait for the next chapter to see where the story is going.

Deleted 79 days ago
(+1)

Ah, it was just a mishap on my part, oops.

(1 edit) (+3)


The clock may not have hands but Naiko's room sure do because this game packs a punch, first of all I have to start with the most impressive part, this game looks gorgeous, I was losing my mind every little animated cutscene, they add so much more value to the whole game and this is now my standard for RPGmaker horror games, still images are not enough anymore! (jk).

The music was good and more importantly it was properly used, I like when reading or talking the music gets lower, that is very nice immersion trick specially when using headphones.

The story is much more ironed and focused, and therefore enjoyable, I can sense some inspiration from other games and media that feel pretty original and well implemented, I very much like the changes made from the demo, this is the superior version (Although I still like the extra bits of the first one) the maps are much more detailed and are easy to navigate without looking dull. The tea minigame was a nice surprise and it's very fun, as well as the bring snacks quest, it is nice to see a dream world with other people living their own lives (dreams?) for a change.

Finally, the characters have so much more...character, I like Naiko even more, and Timmy too, Ashley is more much fleshed out (And I hate her!) as well as the whole world, can't wait for the rest of the story to come out; I would comment more about the story but I don't want to spoil people.

Now, for the not-so perfect parts, the game has some typos and grammar mistakes that are not big deal but are worth mentioning, I found at least 3 invisible walls (probably events) that blocked paths and the only bug I found was the game crashing while I tried to save at school. literally the worse time for a crash to happen.

I also wanted to mention the school chase scene that prevented me from finishing the game on video (I plan to finish it later when I get the time) I feel like that was close to the end and maybe because of that less polished but the fact that the player doesn't get a save prompt before and/or en between each is mortifying, I am all in for challenges and hard chase scenes but that feels more like a critical game design error, what if people have to stop playing for whatever reason? you don't even get to pause the game during the scene.

I could go longer about the chase itself having some design problems but this comment is already too long and I also made a video.

Overall this game is very enjoyable, even with those flaws and I say you should feel very proud of what you accomplished, this is a product of very high quality and I can't wait to see what's next on Naiko's room.

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Update: I finished the game, I liked the rest of the lore on the girls and I am glad the ending from the demo is still there, I liked it a lot, the game still crashed one time for some reason (Probably because I am too good at games) I still feel the chase scene is kinda wonky but definitely can be completed when you are not in a rush.

The something-pedia entries are good back lore, I am personally not a big fan of that kind of stories (Mandella catalogue and SCP comes to mind) but the cosmic entities. the bigger-than-us universe and all that is something I love to see, what was the illustrations and the format of the book are of course very well done. And the pills scene was a  nice surprise, I am glad I came back to finish the game.

Keep up the good work!

(+2)

Been looking foward to this, I loved this first chapter! Cant wait to see more in the future ☺️

(+2)

yay<3